
No. 7 · Week of September 7, 2026
Iron Gate shipped Valheim 1.0 with the Deep North and a rewritten save system. ArenaNet dated every beat from the Visions of Eternity finale to Wintersday. Embark set an expiry on Arc Raiders' Cred currency, CCP disclosed a client exploit that read corporation wallet balances, and Paradox published tick-speed numbers for both Europa Universalis V and Crusader Kings III.
Valheim leaves early access with the Deep North biome, a Jotun invasion that plays out across the world, a grappling hook, snow that has to be cleared before you can build, achievements, and inventory upgrades bought from Haldor.
For your guild
The save system was rewritten to split world data across chunks, so less is serialised per write and a failure mid-write is survivable. If your group runs a long-lived shared world, read Iron Gate’s 1.0 FAQ on mods and existing saves before anyone loads it.
The Visions of Eternity finale brings six story chapters, the Leyspring Hollows map, a ten-player raid encounter and the Solitary Throne fractal. ArenaNet dated everything after it out to Wintersday.
For your guild
Depths of Cruelty runs on a three-hour cycle rather than the expansion’s two, and Shackles of the Ancients shifts five minutes earlier to stop the two colliding. Leyspring Hollows closes once its meta completes, and Challenge Modes are three weeks out.
Expedition 5 opens alongside the Ascending the Mountain Raider Project. Embark is retiring the Cred currency ahead of the Frozen Trail update and moved the game from Unreal Engine 5.3 to 5.7.
For your guild
Cred stops being usable on 8 October and any balance expires with it, so tell members to spend down with Shani or on Raider Deck rewards. Starting an Expedition no longer wipes quests by default, which removes a reason to stagger departures.
A modified client could read a recipient's wallet balance by donating to them. One player sent roughly a million 0 ISK donations across four accounts in six hours, snapshotting character and corporation balances. The hole was closed at downtime.
For your guild
For corporations the exposure was the master wallet, and CCP says the snapshots are probably already circulating. Check the journal for an incoming 0 ISK donation on 4 September, 15:00 to 21:00 UTC, from Mye Esubria, fxprobe1, fenriscw1 or Skiasten.
CCP's economists report the summer slowdown easing, mining value recovering from the decline that started in May, the Mineral Price Index still falling and the Module Price Index down about 4% month on month.
For your guild
Falling mineral and module prices favour the buyer, so a corp that has put off restocking a doctrine fleet is buying into a softening market. August’s largest fight was in Pochven at roughly 9,000 ships destroyed, which is where demand comes from.
Jagex opened a manually updated status page listing live issues and scheduled work. It currently carries connection problems affecting world hopping, and upstream maintenance running city by city from 29 August to 24 September.
For your guild
The maintenance table is per city with times, so a clan spread across regions can tell whose ping suffers and when. The twelfth is the heavy day. Jagex updates the page by hand and says it may lag evenings and weekends, so treat it as a planning aid.
Two new sub-missions open at Mount Obsidian, fishing difficulty was retuned in Sunreach and the World Tree area, and admins gain a server setting that caps how many buildings each player may place in the world.
For your guild
The per-player building cap is the setting to reach for if one member’s base has been eating the server’s frame budget. Two co-op fixes land with it: joining players sometimes failed to enter the host’s guild, and a client could advance the host’s mission.
Capcom is posting one Boosted Action breakdown a day until 15 September. The Boost Bracer temporarily enhances actions and unlocks Boost Drivers, and the expansion is scheduled for 2027.
For your guild
The buried line is the entry requirement: Ascendance needs the base game and the 7★ assignment Awaking From a Dream cleared. A hunting party with members who stopped short has a year to fix it, and those carries run easier now than in launch week.
Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
For your guild
Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.
Meshes and illustrations now stream instead of loading at startup, cutting time to the main menu from 84 seconds to 16 on the team's slow test machine. Video memory is down by a third to a half and system memory by roughly a sixth a decade in.
For your guild
Load time is the tax a co-op group pays every time someone rejoins, so it is worth more in multiplayer than solo. The honest part is the caveat: Paradox aims only to match the Scribe patch on day-to-day speed, and will not commit to a number this far out.
Paradox sketched Industrial Parks, a building tied to a corporation and to the state it sits in, producing only equipment matching its profile and drawing bonuses from local resources. The follow-up answers feedback on the earlier military production diary.
For your guild
Nothing to plan around. No patch, no date, placeholder art, and the diary says twice that names, systems and balance will change. It matters as direction only: factory placement would become a decision rather than a pool.
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