
The full run of dispatches, newest first, each carrying the note on what it meant for a group that plays together. The search covers those notes as well as the headlines, because “which week did we say something about that wipe deadline” is the question an archive is for, and the answer is never in a headline.
74 dispatches across 33 games · browse by week
74 dispatches
Valheim leaves early access with the Deep North biome, a Jotun invasion that plays out across the world, a grappling hook, snow that has to be cleared before you can build, achievements, and inventory upgrades bought from Haldor.
For your guild
The save system was rewritten to split world data across chunks, so less is serialised per write and a failure mid-write is survivable. If your group runs a long-lived shared world, read Iron Gate’s 1.0 FAQ on mods and existing saves before anyone loads it.
The Visions of Eternity finale brings six story chapters, the Leyspring Hollows map, a ten-player raid encounter and the Solitary Throne fractal. ArenaNet dated everything after it out to Wintersday.
For your guild
Depths of Cruelty runs on a three-hour cycle rather than the expansion’s two, and Shackles of the Ancients shifts five minutes earlier to stop the two colliding. Leyspring Hollows closes once its meta completes, and Challenge Modes are three weeks out.
Expedition 5 opens alongside the Ascending the Mountain Raider Project. Embark is retiring the Cred currency ahead of the Frozen Trail update and moved the game from Unreal Engine 5.3 to 5.7.
For your guild
Cred stops being usable on 8 October and any balance expires with it, so tell members to spend down with Shani or on Raider Deck rewards. Starting an Expedition no longer wipes quests by default, which removes a reason to stagger departures.
A modified client could read a recipient's wallet balance by donating to them. One player sent roughly a million 0 ISK donations across four accounts in six hours, snapshotting character and corporation balances. The hole was closed at downtime.
For your guild
For corporations the exposure was the master wallet, and CCP says the snapshots are probably already circulating. Check the journal for an incoming 0 ISK donation on 4 September, 15:00 to 21:00 UTC, from Mye Esubria, fxprobe1, fenriscw1 or Skiasten.
CCP's economists report the summer slowdown easing, mining value recovering from the decline that started in May, the Mineral Price Index still falling and the Module Price Index down about 4% month on month.
For your guild
Falling mineral and module prices favour the buyer, so a corp that has put off restocking a doctrine fleet is buying into a softening market. August’s largest fight was in Pochven at roughly 9,000 ships destroyed, which is where demand comes from.
Jagex opened a manually updated status page listing live issues and scheduled work. It currently carries connection problems affecting world hopping, and upstream maintenance running city by city from 29 August to 24 September.
For your guild
The maintenance table is per city with times, so a clan spread across regions can tell whose ping suffers and when. The twelfth is the heavy day. Jagex updates the page by hand and says it may lag evenings and weekends, so treat it as a planning aid.
Two new sub-missions open at Mount Obsidian, fishing difficulty was retuned in Sunreach and the World Tree area, and admins gain a server setting that caps how many buildings each player may place in the world.
For your guild
The per-player building cap is the setting to reach for if one member’s base has been eating the server’s frame budget. Two co-op fixes land with it: joining players sometimes failed to enter the host’s guild, and a client could advance the host’s mission.
Capcom is posting one Boosted Action breakdown a day until 15 September. The Boost Bracer temporarily enhances actions and unlocks Boost Drivers, and the expansion is scheduled for 2027.
For your guild
The buried line is the entry requirement: Ascendance needs the base game and the 7★ assignment Awaking From a Dream cleared. A hunting party with members who stopped short has a year to fix it, and those carries run easier now than in launch week.
Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
For your guild
Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.
Meshes and illustrations now stream instead of loading at startup, cutting time to the main menu from 84 seconds to 16 on the team's slow test machine. Video memory is down by a third to a half and system memory by roughly a sixth a decade in.
For your guild
Load time is the tax a co-op group pays every time someone rejoins, so it is worth more in multiplayer than solo. The honest part is the caveat: Paradox aims only to match the Scribe patch on day-to-day speed, and will not commit to a number this far out.
Paradox sketched Industrial Parks, a building tied to a corporation and to the state it sits in, producing only equipment matching its profile and drawing bonuses from local resources. The follow-up answers feedback on the earlier military production diary.
For your guild
Nothing to plan around. No patch, no date, placeholder art, and the diary says twice that names, systems and balance will change. It matters as direction only: factory placement would become a decision rather than a pool.
Seelow Heights, the map the community voted in earlier this year, moves to 2027. Lake Balaton takes the winter slot instead, arriving in Update 22 after Experimental Branch testing. Update 21 lands first with Conquest, rifle grenades and fire-mode selectors.
For your guild
Conquest is the part that changes how a company plays together, and it has had a year of testing first. Fire-mode selectors reach the MG34, STG 44, Bren and both Thompsons, and the STG and Bren had recoil raised to pay for it.
Tidal Strike reworks Breakthrough on Tsuru Reef in the attackers' favour, moving objectives and opening boat routes. REDSEC gains directional proximity chat, an AFK kick, and escalating leave penalties on designated playlists.
For your guild
Warn members about the leave penalties: repeatedly backing out of a designated playlist earns an escalating matchmaking restriction on it. Proximity chat also means nearby enemies hear your callouts, which changes how a squad talks.
Funcom gathered its Gamescom announcements and added detail on the Polar Cap, a free map arriving later this year built around extreme cold rather than heat, with its own survival mechanics, resources and standalone storyline.
For your guild
A second map with its own survival rules means a guild's Hagga Basin kit and base plans do not carry over, and the update is free, so everyone can go. There is no date beyond later this year, so this is worth reading and not yet worth scheduling.
Capcom began showing the Boost Bracer, a system that temporarily enhances actions and unlocks new attacks, ahead of the Ascendance expansion in 2027. A weapon type is being covered each day until September 15.
For your guild
Ascendance requires the base game and completion of the 7-star assignment Awaking From a Dream, so a hunting group that wants to go in together should check who has cleared it rather than finding out in 2027. Nothing else here is worth planning around yet.
Throne Season 3 opened on September 3 with the Shattered Isles map, the Skyshaker Cannon and Boundary Marker changes. Season Points earned in Throne convert into Contribution Points spendable in Myth of Empires after the season ends.
For your guild
The rewards need twenty hours in Throne between September 3 and September 13, which is a real ask over ten days rather than something members drift into. Only accounts owning the Steam base game before September 1 qualify.
Four elemental amulets craftable from new Slayer drops give +10 Magic accuracy and +2 max hit to their spell, and combining all four covers every elemental spell. Unsireds now stack, and dying in Chambers of Xeric no longer resets the Surge potion cooldown.
For your guild
The Chambers fix removes a punishment that compounded a team wipe, so raid teams can stop planning around it. Permanent Deadman now demands 100,000 GP of risk to attack anyone and a million to enter raid areas.
The September 1 update fixes laser designation against jets in Carrier Strike, restores helicopter minigun damage to soldiers in water, and stops the Start tile locking up in Portal Custom Lobbies during the countdown.
For your guild
The Custom Lobby fix matters to whoever runs a group's Portal nights, since the countdown could previously strand a full lobby. Support players can also ping downed teammates again, which is a revive callout a squad had been working around.
Jagex rewrote the menu system from the ground up. Menus are now organised per subject, entries can be hidden individually or promoted out of submenus, and tall menus scroll by swipe on mobile.
For your guild
Settings are stored per device and some walk-here customisations do not survive the migration, so anyone playing one account on phone and desktop has two setups to redo. Third party clients are unaffected.
Version 1.4 gives Laws their own panel, adds a Turmoils panel gathering diseases, rebels and movements, and lets players see and edit building queues per location instead of cancelling the lot. A new Uncontrolled Wealth mapmode shows where tax is escaping.
For your guild
No rules change, so a multiplayer group's strategy is untouched. What changes is how long a turn takes: editing a building queue in place removes one of the slowest bits of a session for whoever holds everyone up.
Bohemia showed a Nasdara teaser at Gamescom and put a date on DayZ Badlands: October 15, 2026. The studio labels everything shown as work in progress.
For your guild
A firm date is enough to start planning around, but nothing beyond it is settled. Wishlisting costs nothing; committing a community server roadmap to Nasdara does, and there is still no word on how Badlands sits alongside the DayZ servers a clan already runs.
Keen Games confirmed October 15 for the Enshrouded 1.0 release and spent the update on what is being reworked rather than added. Performance on lower and mid-range machines is the second big push before launch.
For your guild
The same day as DayZ Badlands, worth noticing if the same members play both. The performance work is the practical part: members previously locked out by their hardware may be able to join the 1.0 server, so ask who is in before sizing it.
Funcom dated the Dune: Awakening console launch to September 22, arriving with a single-player mode, the story conclusion and the Filmic Archive DLC at $9.99. Cross-play is confirmed for after console launch, with no date.
For your guild
Cross-play is the part that decides whether a guild can recruit off PC, and it carries no date. Console members joining on September 22 will be on their own servers until it lands, so hold off on restructuring around a mixed-platform roster.
World's Edge dated The Viking Sagas to September 22, with the Danes, Saxons and Varangians as playable civilisations plus a fifteen mission Harald Hardrada campaign. Pre-orders are open at a 15 percent discount.
For your guild
Three civilisations entering the pool changes what turns up in lobbies and on the ladder from September 22, and only owners can play them. A group that drafts civilisations together should decide whether it is buying as a block before the date, not after.
Astraeos reaches 1.0 with Heaven and the Abyss: a floating-island region, a deep-sea map with air-bubble build space, rolling wave mechanics, the Trireme warship, two Kraken boss fights and the Colossus and Kroaratos minibosses.
For your guild
Underwater build space and working seas move a tribe's base decisions off land, and the Trireme needs a crew rather than a rider. The two Kraken fights want different kit: one is underwater, one at the surface.
Version 3.2.0 is stable. Auto turrets no longer support stability and can no longer be placed on walls, trader doors open to a vehicle horn, and the combine station now shows the resulting stats before a player commits.
For your guild
Wall-mounted turrets across an existing co-op base stop being placeable and no longer hold structure up, so a base built around them needs re-checking before the next horde night rather than during it.
Nine Mad Angel combat achievements arrive, from a 25 kill count to an elite no-weapon clear. Courier tasks now pay Loot Sacks in five tiers, with each port carrying its own themed supply drop, and group storage chests work for Group Ironmen again.
For your guild
Group storage chests had been refusing Group Ironmen with a misleading Deadman message, and that is fixed, which unblocks a team that had been working around it. The achievements themselves are solo work a clan can track as a shared board.
Hotfix 2.1.1 cleans up after the 2.1.0 patch. Bazaar purchases lost to a clock sync issue are fixed, the Ferine Stalker Staff no longer drops outside Head Hunter, and redirectors were added to stop some mods crashing on load.
For your guild
Modded servers are the ones to update first, since the crash-on-load fix is what the hotfix is for. Nothing here changes how the Head Hunter event plays out to its August 30 close.
Throne Season 3 starts September 3 at 14:00 UTC, with character pre-creation from August 31. It adds the Shattered Isles, where bosses spawn at random times and the top three guilds by damage take season points.
For your guild
Damage-ranked bosses make season points a guild output rather than an individual one, so who shows up decides the placing. Buildings on the isles decay faster and territory markers cannot be placed, so treat any presence there as temporary.
Store update 1.43.0 adds the Roamer set and runs the Phantom Targets event until September 6, paying the Anomalia outfit and raider tokens for hunting glitched Wasps. Embark also warned that account sharing now carries a ban risk under its anti-cheat work.
For your guild
The account-sharing warning is the one to pass on: if someone else plays on a member's account and is caught cheating, the account is banned regardless of who did it. Squads that share logins to cover a raid should stop.
Valve added a custom_hud_layout entity, letting scripted maps draw their own panels, labels and buttons with CSS styling. A cs_player_camera entity takes over a player's view without moving them, plus new bomb plant and defuse hooks.
For your guild
This is for the people who run a community server, not the people who play on it. A map maker can now build a scoreboard, a shop or a round overlay into the map itself, which is what a custom game mode has been missing. Nothing changes for matchmaking.
The second HUD blog sets out the rework: speed controls leave the medallion, the capacitor gains a gauge showing gain and loss rate, and rack heat moves beside the racks. CCP will ship it opt-in first, then opt-out, then as default.
For your guild
Fleet commanders call targets on muscle memory, and this moves the pieces they read under pressure. The opt-in phase is a corp's window to put a few pilots on the new HUD before it reaches a fleet op. No date, so nothing to schedule.
CCP proactively banned 10,700 accounts whose credentials had appeared on the dark web, taken by malware rather than sold by their owners. The report also renames the ISK Selling category to RMT Advertising and Selling.
For your guild
A corp member can go dark here without having done anything wrong, so treat a sudden ban as a possible compromise first. CCP advises a malware scan and current protection, worth passing to the whole corp rather than the one person.
The third Summer Sweep Up batch cuts birdhouse Hunter XP by up to 60 percent while raising nest output, doubles the deadfall trap limit, and closes a Partner Slayer loophole that let two players roll extra task choices between them and share the best one.
For your guild
The Partner Slayer change lands on how a clan plays together. Pairing up after rolling tasks is out, an offline partner stops counting, and tasks cannot go to anyone without Mortimer unlocked. A pair commits before it sees the options.
The August 18 maintenance revamped War of Emperium TE on the Kafragarten maps. Castle areas now accept only a whitelist of TE-specific shields, boots and rings, and the Kafragarten Guild Dungeon drops permanent TE gear with random options.
For your guild
A gear whitelist takes years of accumulated equipment out of the siege, so a guild priced out of WoE TE can field a competitive side again. The kit drops in the guild dungeon, which makes farming it a scheduled group run.
Head Hunter runs in Conan Exiles Enhanced from August 18 to August 30. Players pick the Khitan Bounty Hunters or the Dogs of the Desert, collect four skull types for faction currency, and climb a bounty board in PvP or a commission leaderboard in PvE.
For your guild
Both leaderboards pay out only at the end, and sides can be switched for a fee, so a clan that picks one faction and stays on it concentrates its rewards. Twelve days is short for a top placement, so settle the faction early.
The free trial runs until August 25 across six modes, the Tsuru Reef archipelago and the returning Wake Island. It includes Top Gun: Carrier Strike, in which squads fight to destroy the opposing carrier. One claim per EA account.
For your guild
A week to bring prospects in without asking them to buy anything, and one trial per account means it cannot be repeated for that person later. Carrier Strike splits a crew between air and ground, so it shows how a recruit takes direction.
Eight teams survived the group stage. The double elimination bracket starts at the SPD Bank Oriental Sports Center in Shanghai on August 20 and ends in a best-of-five Grand Finals on August 23, with matches beginning at 10 AM China Standard Time each day.
For your guild
Nothing here changes how the game plays. It is a fixed four-day schedule in a known time zone, which is all a clan needs to put a watch night in the calendar and to know that the usual scrim slots will be thinly attended.
PCGamesN reports on Bohemia's latest Badlands dev blog. The expansion adds a desert map called Nasdara where abandoned houses can be patched and rebuilt into bases, and brings code locks to official servers for the first time.
For your guild
Code locks on official servers would change how a group shares a base, since access stops being a matter of who was told where the door is. Badlands still has no release date, so this is a reason to watch the dev blogs rather than to rebuild anything now.
Three modders working with Paradox showed early focus trees for a future Romania DLC. Romania starts friendly with France and Poland, and focuses that shift its partners unlock decisions built on the International Cooperation mechanic.
For your guild
International Cooperation is meant to be shared across every political branch, so read that part if your group plays multiplayer campaigns. Paradox says nothing is finalised and is collecting feedback now, including on its upkeep cost.
Amazon Game Studios will end its live service operations of Lost Ark in the West in early 2027, with developer Smilegate taking the game over. Amazon says it is handing the game back to the people who make it.
For your guild
Nothing to reschedule yet; early 2027 is the only detail given. Amazon set Q4 2026 for Throne and Liberty's handover to NC's FirstSpark Games, where a member who opts out of the data transfer leaves their guild and an opted-out leader triggers succession.
The August update adds Kazeros Raid: Act 2 Extreme, a limited-time version of the Phantom Manifester Brelshaza fight across Normal, Hard and Nightmare tiers, paying Coins of Fire and Ice and a legendary title for a Nightmare clear.
For your guild
The raid tier is not waiting for the handover. Act 2 Extreme is limited-time and only Nightmare pays the title, so book progression nights while it is up rather than after the transition news settles.
Offworld rebuilt suppression for update 10.5.2. It decays faster, covers a smaller radius, ignores stray rounds that were never a threat, and is rebalanced by weapon so a lone rifleman suppresses poorly while a fireteam still does it well.
For your guild
This pays squads that put fire on one point together and punishes the solo shooter spraying from a flank. Re-drill your fireteams before the next scheduled match, and expect close-quarters fights to turn less on who was suppressed first.
Wake Island returns, rebuilt for Battlefield 6 with a heavier naval emphasis. A shipwreck point of interest sits in the middle of the map, bunkers can be demolished with C-4, and an offshore carrier anchors the attacking side.
For your guild
The map splits a crew between boats, the carrier and the shoreline, which is a briefing worth doing before you queue into it. This piece carries no date of its own; EA's earlier community update put the Top Gun release on August 18.
The August 11 patch makes conduit jump passengers scale correctly with the Capital Jump Portal Generation skill, allows the Xarasier capital micro jump drive to fit command carriers, and adjusts heat on Tech 2 entropic disintegrators.
For your guild
Both changes land on how a fleet moves rather than how it fights. Confirm what your jump pilots can carry before the next strategic op, because the numbers shifted under them.
Jagex pulled Unbound Bronzeman from the poll after player pushback and is proceeding with Official Bronzeman alone. Group Ironman accounts will not be able to downgrade to Bronzeman, and there will be no Hardcore or Group Bronzeman.
For your guild
This lands on group accounts specifically. If your clan runs Group Ironman, the route across to Bronzeman is shut, and with no Group variant planned there is no shared-restriction version to move a team onto.
Community-built modes get a dedicated page and matchmaking in the August update. KRAFTON picks the line-up from Custom Match play data rather than direct submissions, and refreshes it monthly.
For your guild
There is a path here for a clan that builds modes. Selection runs on Custom Match playtime and participation, so putting your own mode into the rotation on clan nights is now the way to get it seen.
The second summer open beta update swaps the threading libraries for modern multi-core processors and hardens multiplayer host operations such as kicking and banning, after players reported the old ones being abused.
For your guild
The host-control hardening is the part for groups running their own games. If a multiplayer night has been broken up by someone abusing kick or ban, put one test session on the open_beta branch and report back while Paradox is still collecting reports.
The summer festival runs in the Labyrinthine Cliffs and the Crown Pavilion until September 1, with a Cloud Pteruges leg armour skin, Spellwork weapons, homestead decoration recipes and Wizard's Vault objectives for Astral Acclaim.
For your guild
Three weeks of festival objectives that pay Astral Acclaim make easy guild-night filler, and nobody needs gear to join in. Book it early rather than late; the Crown Pavilion is better with a full instance behind you.
The second Summer Sweep Up batch reweights Chambers of Xeric unique drops in Normal and Challenge Mode, removes the cooldown on forming Theatre of Blood parties, lowers Hallowed Sepulchre floor requirements, and adds Agility shortcuts.
For your guild
The Theatre of Blood change is the one for raid teams. Re-forming after a wipe no longer costs a wait, so a learning group can run attempts back to back instead of losing the evening to a timer.
The third and final incremental for Update 50 starts Dynamic Encounters every 15 minutes instead of 30, raises the drop rate for Phynaster's Gem of Agility, and clears several Thieves Guild quest blockers.
For your guild
Dynamic Encounters on a 15-minute cycle are worth building a short guild session around, because a group can now catch two in the time it used to take to catch one.
Facepunch's Player Maintained Monuments update lets heavy fuses restart the power plant, which in turn powers roadside lines, a supermarket freezer, oil pumping to Dome, and a satellite-crash loot event visible to the whole server.
For your guild
Every new system here runs on bodies. A group that claims the power plant controls recycler efficiency for the whole island, and the satellite crash tells every player on the server where the loot fell, so plan to fight over it rather than sneak it.
Community Crunch 518 opens with Giganotosaurus TLC concept art, dates Genesis Part 1 transfers for September 4 with the Expires servers closing September 18, and runs bonus official rates through August 10.
For your guild
The dates are the job. A tribe on Genesis Expires servers has September 4 to 18 to move creatures and items off, and the bonus rates through August 10 make this the weekend to schedule taming and breeding.
The August community update recaps patch 2.0.0's Cyclopean Halls dungeon and legendary repair system, and dates update 2.1.0 for the public beta client on August 11, with test servers up for about seven days.
For your guild
Put one officer on the beta client that week. Seven days is enough to learn what 2.1.0 changes before it reaches your live server, and Funcom reads the bug reports while the test is open.
Dev Blog 6 for the Badlands expansion covers dust effects and the Lee-Enfield rifle. Footsteps now shake dust from ceilings onto anyone below, and Bohemia says the release window is a few months away.
For your guild
The ceiling dust is a stealth mechanic in a graphics update's clothes. Clearing an upper floor in Nasdara will announce you to whoever is underneath. Nothing to schedule yet; the window is still a few months out.
The Top Gun update lands August 18 with a naval rework of Wake Island, a Carrier Strike mode that ends in an assault inside the enemy vessel, two two-seat jets, the Interdictor sniper rifle, and an optional ADS dispersion crosshair.
For your guild
Carrier Strike and the two-seat jets both reward pre-arranged squads, so sort pilot and gunner pairs before the 18th. The dispersion crosshair is a free training aid for newer players in the Firing Range.
KRAFTON will rotate the weapon meta roughly every four months instead of drip-balancing. LMGs go first this August: reloads cut by about a quarter, horizontal recoil down up to 30 percent, and a new 7.62mm RPD with a 50-round magazine.
For your guild
Suppressive fire becomes a real role this cycle. A squad that drills an LMG carrier now gets four months of advantage before the meta rotates again in December, and the fixed schedule gives loadout practice a season structure.
The August 3 update fixes grenades thrown through level geometry, patches gaps and collision across Cache, removes a boost spot outside Cache's A site, and updates Shelter to its latest Workshop version.
For your guild
If Cache is in your practice pool, re-walk it before the next match. The removed boost outside A and the collision fixes will quietly kill setups your team has drilled.
Beta 2's numbers put objective captures near 30 percent of War Score and player kills near 25. Beta 3 runs August 11 to September 4, removes points for guard kills, and boosts points for defensive kills around objectives.
For your guild
Re-brief your squads before August 11. Fights near your own objectives will score, farming guards will not, and the return of placement-based rewards means match standing matters again.
A Q&A pins down State of War's rules: one attack and one defence per guild per day, cross-region challenges allowed, rosters picked by the guild leader, and island settings frozen once a battle is scheduled against you.
For your guild
Roster selection is the guild leader's problem now, so decide your battle lineup before challenges start arriving. Set your island's loot zone deliberately; once a battle is scheduled, changes wait until it is over.
The August 5 update adds fishing from your boat at fixed 5x5 spots, and reworks the permanent Deadman world with hourly chests that need 250,000 gold of risked value to open, tradeable emblems, and no more bank losses on death.
For your guild
The Deadman chests are a schedulable fight: hourly spawns, a 250,000 gold entry stake, and Ancient Warrior armour worth contesting. A PK clan can treat them like a boss timer and show up in force every hour.
August's calendar adds Emissaries of Fortune as a weekly Wednesday event, a Bilge Rats Weekender from the 14th, the final Season 20 update on the 20th, and a trial that sorts sloops and big ships onto separate servers through the 24th.
For your guild
Big Ship, Little Ship is the one to plan around. A full galleon crew fights only crews its own size from August 20 to 24, which makes that window the week to schedule your most competitive nights.
Grinding Gear buffed Path of Exile 1's Curse of the Allflame league: Abyss elites pay out more, Crystals of Permutations now charge up to three times, and next week six Cursed Ducats add socketed difficulty modifiers to Voyages.
For your guild
A mid-league buff pass is aimed at lapsed players. If half your guild dropped the league early, next week's Cursed Ducats patch is the moment to rally them back, with difficulty they can tune to the squad online.
EA put dates on the rest of the year: custom lobbies, spectator mode and Wake Island in August, proximity chat in September, then platoons, a server browser, leaderboards and three maps with Season 5 in winter.
For your guild
Custom lobbies in August are the ones to plan scrim nights against. Platoons are a winter feature, so there is no reason to restructure your squads around them yet.
Embark is testing a matchmaking change where defending yourself carries no weight at all in your playstyle estimate, down from reduced weight. Only fights you start count. Trinkets from 1.33.0 now stack, and Seeker and Wolfpack damage is consistent again.
For your guild
A crew that fights back in contested zones should stop drifting into aggressive lobbies, because only the fights you pick still shape your estimate. Worth re-testing your rules of engagement while the test runs.
Boulder, Fachwerk and Shelter each took their latest Workshop version, the Ranked Series stickers went on sale with half of royalties shared with players and teams, and Valve closed a hole that let players dodge VACnet.
For your guild
Three community maps changed under you. Re-walk any of them that sit in your practice pool before the next match, and get team-fund sticker buys in before the Cologne shop closes on September 29.
The 24.01 page gathers 22 sub-patches from June and July. Among them: the ELT-10 complex becomes ELT-5 and pays out at five characters instead of ten, its NPC count drops from six to four with respawns doubled, and battlefield LP goes from 50k to 150k.
For your guild
Factional warfare now rewards smaller gangs. A corp that could never field ten for a plex can hold one with five, and the battlefield payout is worth three times what it was.
Voting is open on the rewards for Old School's fourth raid. The Breaker now rolls damage four times against enemies weakest to Crush, the Gatekeeper's Cane becomes a two-handed magic weapon called Zorya's Tome, and Zeal gains 75 Attack and Strength requirements.
For your guild
These rewards pass or fail on member votes, so a clan that turns out together genuinely moves the result. Worth a Discord post while the poll is live.
Each region's servers merged into one during maintenance, and a new Glory Season opened. Seasons run about two months, pay Contribution Points every Thursday by rank, and hand titles and gold to the top of the table. Character progression is not reset.
For your guild
Contribution Points land every Thursday by rank, so a nation that turns out weekly banks steadily rather than in bursts. The merge means more competition for the same territory, which makes this the moment to recruit.
Balance changes apply to both clients, but UI updates no longer reach the old one, so skill descriptions and numbers shown there are out of date. The beta branch also picks up frame-rate fixes in world-boss areas like Doomcaller.
For your guild
Move members to the beta branch. Anyone left on the old client is reading stale numbers off their own skill descriptions, even though the server is applying the new ones.
The Therizinosaurus gets the TLC treatment voted for at Extra Life: combat responsiveness, controls and traversal all change, wild ones now telegraph before they charge, and no two look quite alike.
For your guild
This is more than a reskin. If your tribe leans on Therizinos for harvesting, expect them to handle differently, and expect wild ones to be readable enough that fewer members die walking past them.
Bohemia starts a recap format for the Badlands blogs, revisiting the rebuilding system: in Nasdara you can rebuild and barricade select houses, at whatever scale you choose, as a more forgiving alternative to current base building.
For your guild
Rebuilding houses lowers the bar to a defensible group base, which is the part of DayZ that usually costs a squad its whole week. Worth tracking if your server has been putting off building.
7.41e arrives with the Summer Scrub, a sweep of features and bug fixes long enough that Valve gave it its own page, plus the usual International predictions, fantasy and supporter bundles.
For your guild
The Scrub kills a long tail of quirks, some of which your stack may have been using on purpose. Read the changes page before your next scrim rather than discovering it mid-draft.
World's Edge looks back at Yue Fei's Legacy for Age IV, The Last Chieftains for Age II: DE, and Age II reaching macOS. Ahead: the Raiders of the North expansion, bringing both the Vikings and the Scots to Age IV.
For your guild
Two new civilizations are coming to Age IV, which is where the ladder meta will move. If your group is choosing an Age title to organise nights around, that is the argument for IV.