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← The desk
Paradox

Europa Universalis V

The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Yesterday

Hotfix 1.4.6

Happy Friday everyone. Today we're releasing hotfix 1.4.6 to Address the top 3 most critical issues before the weekend. We'll be be releasing another patch early next week, currently aimed for Tuesday that will contain more general fixes. We'd like to thank you for your patience…

3 days ago

Update 1.4 "Rio Salado" is out now!

Emperor's and Explorer's Rejoice! Update 1.4 is here now. This update brings fresh strategic depth to your campaigns, centering on historical trade and exploration, political influence, and a greatly improved game pacing. We are introducing new mechanics, including trade…

3 days ago

Across the Pillars is out now!

Decide the fate of the strategically vital Straits of Gibraltar and the future of the Iberian Peninsula in Across the Pillars , a Chronicle Pack for Europa Universalis V. This pack includes historically themed content for Castile, Morocco and Granada in their competition for…

5 days ago

Across the Pillars + 1.4 Feature Highlights, Soundtrack, and more.

Emperors! EU5’s first ever chronicle pack, Across the Pillars, is just on the horizon. It will be here alongside update 1.4 on October 28th At the time of writing, that's only 2 days away! With that in mind, we wanted to give you a quick rundown of what you can expect not just…

Europa Universalis V is a trademark of Paradox Interactive AB.

Who is playing Europa Universalis V
Playing now
7,010
Average, 7 days
6,501
Peak
11,452
Vs the period before
+13%
05K10KOct 24Oct 31
Concurrent players on Steam, sampled hourly by Guild Order. Players on other storefronts are not counted.
The desk on Europa Universalis V
Issue No. 14 · Week of October 26, 2026
  • Paradox Tinto

    Update 1.4 "Rio Salado" is out now!

    Update 1.4 adds Expeditions, Tariffs, Canals and a Political Influence resource, changes how war leadership is assigned and rebalances cavalry. Paradox says a 1.3 save loads but recommends a new campaign. The Across the Pillars pack released alongside it.

    • —315 new Advances for Iberia and the Maghreb; Crusades and Jihads get a two-phase structure with a shared war chest.
    • —War leadership is no longer handed to the strongest country automatically; it is offered or demanded.
    • —Some Expeditions are global races where only the first nation to succeed gets the reward.
    • —Rolling back is through Steam's Game Versions and Betas tab; 1.4 Beta saves are fully compatible with live.

    For your guild
    A running multiplayer campaign either rolls the host back to 1.3 to finish, or restarts on 1.4, since Paradox warns a carried save may become unrecoverable. Agree war-leadership expectations first; the strongest player no longer gets it by default.

Issue No. 7 · Week of September 7, 2026
  • Paradox Tinto

    Tinto Talks 123 - Campaign Timeline & 1.4 Performance

    Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.

    • —The timeline replays a save day by day and charts population, economic base and tax base.
    • —It marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
    • —Paradox is aiming at ticks 40 to 50% faster than 1.3, largely from parallelising AI work.
    • —It ships free with update 1.4, not as part of the Across the Pillars expansion.

    For your guild
    Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.

Issue No. 6 · Week of August 31, 2026
  • Paradox Tinto

    Tinto Talks 122 - UI and QOL Changes

    Version 1.4 gives Laws their own panel, adds a Turmoils panel gathering diseases, rebels and movements, and lets players see and edit building queues per location instead of cancelling the lot. A new Uncontrolled Wealth mapmode shows where tax is escaping.

    For your guild
    No rules change, so a multiplayer group's strategy is untouched. What changes is how long a turn takes: editing a building queue in place removes one of the slowest bits of a session for whoever holds everyone up.

›About this page

The Guild Post gathers the latest Europa Universalis V news from Paradox and the wider community into one page — patch notes, updates, and announcements as they publish, each linking back to the original source. The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Where does Europa Universalis V news come from?
We aggregate Europa Universalis V dispatches from Paradox and community sources and link each headline back to its original publisher. We summarize and point out; we don't republish full articles.
How often is this page updated?
Continuously — the Europa Universalis V feed refreshes as new news is published (cached for about 30 minutes), so the latest dispatches are always near the top.
Can I follow Europa Universalis V news without checking the site?
Yes. Subscribe to the Europa Universalis V RSS feed, or get a free weekly digest tailored to every game you play with a Guild Order account.
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