The Guild Posta weekly gaming gazette
Front PageGamesCalendarIssuesArchive
The Guild Post
Front PageGamesCalendarIssuesArchiveGuild Order
The Guild Post
GamesIssuesRSSGuild Order

The Guild Post is a free gaming-news gazette by Guild Order, the home where clans and guilds build their own websites. News headlines link to their original publishers; game names and trademarks belong to their respective owners.

© 2026 Guild Order. Not affiliated with the game publishers featured.

← The desk
Paradox

Europa Universalis V

The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

6 days ago

Tinto Talks 123 - Campaign Timeline & 1.4 Performance

It’s another happy Wednesday! I’m Ryagi, Community Manager for your two favorite games (EU4 and EU5 of course) and today we’ll be talking about a collection of things on everyone's minds, including performance in 1.4 , complacency , and more. But before that we have…

2 September

Tinto Talks 122 - UI and QOL Changes

Happy Wednesday. Today we’re going to be sharing some miscellaneous quality of life features coming within 1.4, particularly with the user interface and usability. There’s a lot of small but fun bits and pieces to cover, so let’s just go one by one. Road Builder…

19 August

Tinto Talk 121 - Expeditions

Ryagi here, your friendly neighborhood community manager. As promised, this week we’ll be taking an early look at expeditions. Before we get too deep into them though, we have a caveat to stress first. Expeditions are still under development, and as we’re actively continuing…

12 August

Tinto Talks 120 - Decisions & Content Tab

Happy Wednesday, everyone. Ryagi here once again! And today we’re talking about a small but exciting feature making its return from past EU games: Decisions . We’ll give you an overview of what role we decisions in EU5 to play, and then dive into a quick round of examples…

5 August

Tinto Talks #119 - Politics & Diplomacy [Update 1.4 Preview]

Politics Political Influence Mana is back on the menu boys! Seriously, though as you have noticed we had a lot of places in the game we end up with insanely varied gold costs for various actions, or weird usages of legitimacy or stability. This was creating balancing issues that…

29 July

Tinto Talks 118 - Introducing 1.4 + Miscellaneous Changes

Happy Wednesday, today we’re excited to start going into more details on update 1.4. Last week we discussed some of the scope changes we made to 1.4, so we highly recommend you read that short but important Tinto Talk if you haven’t already. To recap, Ambitions have been…

Europa Universalis V is a trademark of Paradox Interactive AB.

The desk on Europa Universalis V
Issue No. 7 · Week of September 7, 2026
  • Paradox Tinto

    Tinto Talks 123 - Campaign Timeline & 1.4 Performance

    Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.

    • —The timeline replays a save day by day and charts population, economic base and tax base.
    • —It marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
    • —Paradox is aiming at ticks 40 to 50% faster than 1.3, largely from parallelising AI work.
    • —It ships free with update 1.4, not as part of the Across the Pillars expansion.

    For your guild
    Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.

Issue No. 6 · Week of August 31, 2026
  • Paradox Tinto

    Tinto Talks 122 - UI and QOL Changes

    Version 1.4 gives Laws their own panel, adds a Turmoils panel gathering diseases, rebels and movements, and lets players see and edit building queues per location instead of cancelling the lot. A new Uncontrolled Wealth mapmode shows where tax is escaping.

    For your guild
    No rules change, so a multiplayer group's strategy is untouched. What changes is how long a turn takes: editing a building queue in place removes one of the slowest bits of a session for whoever holds everyone up.

›About this page

The Guild Post gathers the latest Europa Universalis V news from Paradox and the wider community into one page — patch notes, updates, and announcements as they publish, each linking back to the original source. The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Where does Europa Universalis V news come from?
We aggregate Europa Universalis V dispatches from Paradox and community sources and link each headline back to its original publisher. We summarize and point out; we don't republish full articles.
How often is this page updated?
Continuously — the Europa Universalis V feed refreshes as new news is published (cached for about 30 minutes), so the latest dispatches are always near the top.
Can I follow Europa Universalis V news without checking the site?
Yes. Subscribe to the Europa Universalis V RSS feed, or get a free weekly digest tailored to every game you play with a Guild Order account.
More Strategy news
Age of Empires IVAge of Empires II: DEStellarisHearts of Iron IV

For Europa Universalis V guilds

Running a Europa Universalis V guild? Guild Order gives your clan its own website: roster, events, and forums in one place.

See Europa Universalis V guilds on Guild Order →
Share