The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Happy Friday everyone. Today we're releasing hotfix 1.4.6 to Address the top 3 most critical issues before the weekend. We'll be be releasing another patch early next week, currently aimed for Tuesday that will contain more general fixes. We'd like to thank you for your patience…
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Update 1.4 adds Expeditions, Tariffs, Canals and a Political Influence resource, changes how war leadership is assigned and rebalances cavalry. Paradox says a 1.3 save loads but recommends a new campaign. The Across the Pillars pack released alongside it.
For your guild
A running multiplayer campaign either rolls the host back to 1.3 to finish, or restarts on 1.4, since Paradox warns a carried save may become unrecoverable. Agree war-leadership expectations first; the strongest player no longer gets it by default.
Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
For your guild
Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.
Version 1.4 gives Laws their own panel, adds a Turmoils panel gathering diseases, rebels and movements, and lets players see and edit building queues per location instead of cancelling the lot. A new Uncontrolled Wealth mapmode shows where tax is escaping.
For your guild
No rules change, so a multiplayer group's strategy is untouched. What changes is how long a turn takes: editing a building queue in place removes one of the slowest bits of a session for whoever holds everyone up.
The Guild Post gathers the latest Europa Universalis V news from Paradox and the wider community into one page — patch notes, updates, and announcements as they publish, each linking back to the original source. The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.
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