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The Guild Post is a free gaming-news gazette by Guild Order, the home where clans and guilds build their own websites. News headlines link to their original publishers; game names and trademarks belong to their respective owners.

© 2026 Guild Order. Not affiliated with the game publishers featured.

The Guild Post
Publisher

Paradox

The 4 Paradox games we cover, what has been announced across them, and the dates a group has to plan around. Trademarks belong to Paradox; we report on their news and have no relationship with them.

The games

Paradox

Crusader Kings III

Expansions and event packs, new mechanics for dynasties and realms, and the dev diaries behind them.

Paradox

Europa Universalis V

The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Paradox

Hearts of Iron IV

Expansions, national focus-tree overhauls, and the dev diaries mapping the next patch.

Paradox

Stellaris

Major expansions, the mechanic reworks that reshape a whole galaxy, and the dev diaries that preview them.

Latest from the desk

Issue No. 7 · Week of September 7, 2026
  • Crusader Kings III · Paradox Development Studio

    "By God Alone" Dev Diary #6 - Performance

    Meshes and illustrations now stream instead of loading at startup, cutting time to the main menu from 84 seconds to 16 on the team's slow test machine. Video memory is down by a third to a half and system memory by roughly a sixth a decade in.

    • —Streaming meshes and illustrations cut time to the main menu from 84 seconds to 16 on the team's slow test machine.
    • —Video memory is down by a third to a half depending on texture quality; system memory a decade in by roughly a sixth.
    • —AI decision-making accounts for a bit over a quarter of each simulated day.
    • —The day-to-day target is to MATCH the earlier Scribe patch, not to beat it.

    For your guild
    Load time is the tax a co-op group pays every time someone rejoins, so it is worth more in multiplayer than solo. The honest part is the caveat: Paradox aims only to match the Scribe patch on day-to-day speed, and will not commit to a number this far out.

Issue No. 7 · Week of September 7, 2026
  • Europa Universalis V · Paradox Tinto

    Tinto Talks 123 - Campaign Timeline & 1.4 Performance

    Update 1.4 adds a free campaign timeline that replays a save day by day with population, economic base and tax base charted, and marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.

    • —The timeline replays a save day by day and charts population, economic base and tax base.
    • —It marks the Black Death, the discovery of America, the Columbian Exchange and the Little Ice Age.
    • —Paradox is aiming at ticks 40 to 50% faster than 1.3, largely from parallelising AI work.
    • —It ships free with update 1.4, not as part of the Across the Pillars expansion.

    For your guild
    Paradox is aiming at ticks 40 to 50% faster than 1.3, and warns that the headline anecdotes came off high-end machines. For a group session the tick rate is the whole evening, since everyone waits on the slowest box.

Issue No. 7 · Week of September 7, 2026
  • Hearts of Iron IV · Paradox Development Studio

    HOI IV Dev Corner | Industrial Might & Military Production

    Paradox sketched Industrial Parks, a building tied to a corporation and to the state it sits in, producing only equipment matching its profile and drawing bonuses from local resources. The follow-up answers feedback on the earlier military production diary.

    • —Industrial Parks come in Military and Shipyard variants, each tied to a corporation.
    • —A park draws bonuses from the state it sits in, including cheaper production from locally sourced resources.
    • —Its factories form their own production sub-section, separate from the national pool.
    • —Names, systems, balance and art are all explicitly placeholder.

    For your guild
    Nothing to plan around. No patch, no date, placeholder art, and the diary says twice that names, systems and balance will change. It matters as direction only: factory placement would become a decision rather than a pool.