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The Guild Post is a free gaming-news gazette by Guild Order, the home where clans and guilds build their own websites. News headlines link to their original publishers; game names and trademarks belong to their respective owners.

© 2026 Guild Order. Not affiliated with the game publishers featured.

The Guild Post
Publisher

Paradox

The 4 Paradox games we cover, what has been announced across them, and the dates a group has to plan around. Trademarks belong to Paradox; we report on their news and have no relationship with them.

The games

Paradox

Crusader Kings III

Expansions and event packs, new mechanics for dynasties and realms, and the dev diaries behind them.

Paradox

Europa Universalis V

The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.

Paradox

Hearts of Iron IV

Expansions, national focus-tree overhauls, and the dev diaries mapping the next patch.

Paradox

Stellaris

Major expansions, the mechanic reworks that reshape a whole galaxy, and the dev diaries that preview them.

Coming up

  • Nov 17
    Crusader Kings III Crusader Kings III: Silk & Silver releases with Merchant and Republic governments and the 1066 and 1178 bookmarks.
  • Nov 23
    Stellaris Stellaris: Willpower and the 4.6 Corona Borealis update release.

Latest from the desk

Issue No. 13 · Week of October 19, 2026
  • Crusader Kings III · Paradox Development Studio

    Crusader Kings III: Silk & Silver - Available November 17th

    Paradox will release Silk & Silver, the next Crusader Kings III major expansion, on 17 November. It adds Merchant and Republic government types, a new trade system and two bookmarks, 1066 and 1178.

    • —Merchant: a landless trading-company government with trade routes for over 40 goods and three specializations: Caravaneer, Creditor and Artisan.
    • —Republic: patrician families vie for the role of doge through an Assembly, laws, and a chosen administration; Trade Leagues give commercial and military benefits.
    • —Two new bookmarks: 1066 Channels of Commerce and 1178 Guelphs & Ghibellines.
    • —Historical Italian flavor includes civic carnivals and the Guelph and Ghibelline conflict in Northern Italy.

    For your guild
    Multiplayer and succession-game groups can plan new campaigns around 17 November and choose between the 1066 and 1178 bookmarks. Groups that want to finish a current game can set a cutoff before the release.

Issue No. 14 · Week of October 26, 2026
  • Europa Universalis V · Paradox Tinto

    Update 1.4 "Rio Salado" is out now!

    Update 1.4 adds Expeditions, Tariffs, Canals and a Political Influence resource, changes how war leadership is assigned and rebalances cavalry. Paradox says a 1.3 save loads but recommends a new campaign. The Across the Pillars pack released alongside it.

    • —315 new Advances for Iberia and the Maghreb; Crusades and Jihads get a two-phase structure with a shared war chest.
    • —War leadership is no longer handed to the strongest country automatically; it is offered or demanded.
    • —Some Expeditions are global races where only the first nation to succeed gets the reward.
    • —Rolling back is through Steam's Game Versions and Betas tab; 1.4 Beta saves are fully compatible with live.

    For your guild
    A running multiplayer campaign either rolls the host back to 1.3 to finish, or restarts on 1.4, since Paradox warns a carried save may become unrecoverable. Agree war-leadership expectations first; the strongest player no longer gets it by default.

Issue No. 14 · Week of October 26, 2026
  • Hearts of Iron IV · Paradox Development Studio

    Hearts of Iron IV | QoL Patch Notes 1.19.4

    Patch 1.19.4 adds automation for resource trading and diplomatic responses, a repair priority queue and volunteer recall, and folds in the Summer Edition open beta's tank, doctrine and faction-rule balance changes.

    • —Faction-rule penalties halved: Declare War Faction Leader Only now costs 5 percent Stability and War Support (was 10); Call to War costs 5 and 2.5 percent political power (were 10 and 5).
    • —Volunteers can be recalled when none are encircled, with a long cooldown; pings now show the sending nation's flag.
    • —SAM missiles are roughly nine times stronger; motorized infantry HP rises from 25 to 27.5 and cavalry gains 20 percent breakthrough.
    • —Multiplayer fixes include the division designer losing changes on autosave, a BBA rocket-engine out-of-sync, and server ID and password masking.

    For your guild
    House rules written around faction-rule penalties need a reread, since the costs halved. Expect tank templates to shift and SAM-heavy air defence to matter; give players a week on the new checksum before a competitive game starts.

Issue No. 14 · Week of October 26, 2026
  • Stellaris · Paradox Development Studio

    Stellaris 4.5.3 Open Beta Released

    The 4.5.3 Cygnus open beta is on the stellaris_test branch, mostly bugfixes to habitability, districts and subject jobs. Multiplayer desync checks now compare every colony, fleet, ship and country. Live release is expected next Wednesday.

    • —Betharian Processing, Exotic Gas Capture, Rare Crystal Extraction and Volatile Motes Harvesting are limited to one per planet.
    • —Occupied subject colonies no longer produce job resources for their overlord; subject jobs scale with workforce rather than pop count.
    • —Clients can now downgrade Deep Space Citadels without causing an out-of-sync.
    • —Habitability display no longer caps at 125 percent for species that reach 175 or 250.

    For your guild
    Groups that lose sessions to desyncs are the audience: have one person test the beta branch this week and plan the next session after the live release. The one-per-planet limit on strategic resource buildings changes build orders.