
The 4 Paradox games we cover, what has been announced across them, and the dates a group has to plan around. Trademarks belong to Paradox; we report on their news and have no relationship with them.
Expansions and event packs, new mechanics for dynasties and realms, and the dev diaries behind them.
The pre-launch dev-diary run, systems reveals, and release news for Paradox’s next grand strategy.
Expansions, national focus-tree overhauls, and the dev diaries mapping the next patch.
Major expansions, the mechanic reworks that reshape a whole galaxy, and the dev diaries that preview them.
Paradox will release Silk & Silver, the next Crusader Kings III major expansion, on 17 November. It adds Merchant and Republic government types, a new trade system and two bookmarks, 1066 and 1178.
For your guild
Multiplayer and succession-game groups can plan new campaigns around 17 November and choose between the 1066 and 1178 bookmarks. Groups that want to finish a current game can set a cutoff before the release.
Update 1.4 adds Expeditions, Tariffs, Canals and a Political Influence resource, changes how war leadership is assigned and rebalances cavalry. Paradox says a 1.3 save loads but recommends a new campaign. The Across the Pillars pack released alongside it.
For your guild
A running multiplayer campaign either rolls the host back to 1.3 to finish, or restarts on 1.4, since Paradox warns a carried save may become unrecoverable. Agree war-leadership expectations first; the strongest player no longer gets it by default.
Patch 1.19.4 adds automation for resource trading and diplomatic responses, a repair priority queue and volunteer recall, and folds in the Summer Edition open beta's tank, doctrine and faction-rule balance changes.
For your guild
House rules written around faction-rule penalties need a reread, since the costs halved. Expect tank templates to shift and SAM-heavy air defence to matter; give players a week on the new checksum before a competitive game starts.
The 4.5.3 Cygnus open beta is on the stellaris_test branch, mostly bugfixes to habitability, districts and subject jobs. Multiplayer desync checks now compare every colony, fleet, ship and country. Live release is expected next Wednesday.
For your guild
Groups that lose sessions to desyncs are the audience: have one person test the beta branch this week and plan the next session after the live release. The one-per-planet limit on strategic resource buildings changes build orders.