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The Guild Post is a free gaming-news gazette by Guild Order, the home where clans and guilds build their own websites. News headlines link to their original publishers; game names and trademarks belong to their respective owners.

© 2026 Guild Order. Not affiliated with the game publishers featured.

← The desk
The Fun Pimps

7 Days to Die

The march past 1.0, zombie-AI and loot reworks, and the blood-moon and world-gen changes.

26 August

V3.2.0 Stable

Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly. We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements…

19 August

V3.2.0 EXP - b9 Update

Today we have our V3.2.0 EXP available for you all. Here is how you participate: Right click on the game in steam Click on properties Click the “Game Versions & Betas” tab The drop down menu will have latest_experimental available <— you want THAT Select that and wait for…

27 July

V3.1.0 Henpocalypse Stable Release - MP Invite Bug Hotfixed

3.1 Stable is officially live. The coop's built, chickens are ready to collect, and feathers are ready to craft. BOK. If you're playing on a dedicated server and can't connect yet, you will need to select the correct branch, Default Public Version which is the v3.1.0 stable…

25 July

V3.1.0 B13 EXP Update

Today we have a small update to the current experimental build. Have a fun weekend! Cheers! Here is what changed since b11: V3.1.0 b13 Changelog Added Discord: Added button to unlink account when login fails in case user lost access to their Discord account Changed Updated…

22 July

V3.1.0 Henpocalypse Experimental Update!

The version 3.1.0 Henpocalypse Update is available now in experimental form on Steam only. The Stable version will come soon barring any critical bug fixes during the experimental phase. Read on for more details. Here is how you participate: Right click on the game in steam…

13 July

V3.0.1 Stable

V3.0.1 is now Stable with fixes for several reported bugs. Here’s what changed since V3.0.0 b259: Changed Sign Tech error handling improvements Fixed Several issues related to the Beachwear Cosmetic Several male and female outfits missing arms An issue in the Sign Tech system…

7 Days to Die is a trademark of The Fun Pimps Entertainment LLC.

The desk on 7 Days to Die
Issue No. 5 · Week of August 24, 2026
  • The Fun Pimps

    V3.2.0 Stable

    Version 3.2.0 is stable. Auto turrets no longer support stability and can no longer be placed on walls, trader doors open to a vehicle horn, and the combine station now shows the resulting stats before a player commits.

    For your guild
    Wall-mounted turrets across an existing co-op base stop being placeable and no longer hold structure up, so a base built around them needs re-checking before the next horde night rather than during it.

›About this page

The Guild Post gathers the latest 7 Days to Die news from The Fun Pimps and the wider community into one page — patch notes, updates, and announcements as they publish, each linking back to the original source. The march past 1.0, zombie-AI and loot reworks, and the blood-moon and world-gen changes.

Where does 7 Days to Die news come from?
We aggregate 7 Days to Die dispatches from The Fun Pimps and community sources and link each headline back to its original publisher. We summarize and point out; we don't republish full articles.
How often is this page updated?
Continuously — the 7 Days to Die feed refreshes as new news is published (cached for about 30 minutes), so the latest dispatches are always near the top.
Can I follow 7 Days to Die news without checking the site?
Yes. Subscribe to the 7 Days to Die RSS feed, or get a free weekly digest tailored to every game you play with a Guild Order account.
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