The march past 1.0, zombie-AI and loot reworks, and the blood-moon and world-gen changes.

Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly. We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements…
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Version 3.2.0 is stable. Auto turrets no longer support stability and can no longer be placed on walls, trader doors open to a vehicle horn, and the combine station now shows the resulting stats before a player commits.
For your guild
Wall-mounted turrets across an existing co-op base stop being placeable and no longer hold structure up, so a base built around them needs re-checking before the next horde night rather than during it.
The Guild Post gathers the latest 7 Days to Die news from The Fun Pimps and the wider community into one page — patch notes, updates, and announcements as they publish, each linking back to the original source. The march past 1.0, zombie-AI and loot reworks, and the blood-moon and world-gen changes.
For 7 Days to Die guilds
Running a 7 Days to Die guild? Guild Order gives your clan its own website: roster, events, and forums in one place.